A prompt had to start a conversation on its own.
The first generated tasks missed what made the game worth playing. Some were awkward; others gave people little to talk about. I started reviewing small batches and explaining why each prompt worked or failed.
One reaction became a useful test: “So what?” If that was all a prompt invited, it failed. Good and bad examples, with my reasons, became the reference for generation and review.
The evaluator needed calibration too. In earlier rounds, I accepted only 18 to 42 percent of what it recommended keeping. I rebuilt the rubric around more than 120 prompts I had rated myself, with examples explaining each judgment.
The score was a first filter. Generation, evaluation and rewriting ran as separate steps, and factual claims needed checking before a prompt could enter the deck. I read the final content myself after each iteration.
One recorded Guinness Records round: 50 reviewed, 21 approved. The intermediate narrowing illustrates the checks, not measured pass rates at each step. The full release contained 466 prompts.























